On November 9th, 2009, Vyx announced that he had received a Cease & Desist order from Elecbyte's legal team, demanding the removal of the BrokenMUGEN engine from his website. In addition to the dubious copyright claims by the creator, the engine itself came prepackaged with various content made by other M.U.G.E.N authors, all of which were never credited, nor did the creators of the engine seek permission from these authors to include their works in the engine. These ambiguous claims were widely rejected by many members of various M.U.G.E.N communities, including those on the official Elecbyte forums. When confronted about Elecbyte's return in 2009, he would later try to justify these claims with the argument that Elecbyte, despite using the same name, was not the same entity that initially released the WinMUGEN engine in 2002 and, thus, their status as the engine's copyright holder was not valid. Were this to be true, this would have allowed him to legally modify, and ultimately sell, the engine. Through the use of hex editing tools, members of The Mugen Fighters Guild would later show evidence that BrokenMUGEN was, in fact, a simple modification of the WinMUGEN engine, which would have been disallowed by Elecbyte's M.U.G.E.N license.įollowing these events, Vyx would later falsely claim that the WinMUGEN engine's license was no longer valid due to French copyright laws governing "abandonware", which would place the engine in the public domain. The creator would later claim that development of HD support began in advance of M.U.G.E.N 1.0's release, despite its much lower quality. The most obvious evidence was that M.U.G.E.N 1.0, which was officially released to the public by Elecbyte only a few months earlier, also supported HD resolution characters and stages. Purported to be the first version of M.U.G.E.N have full HD support, evidence would later surface that would contradict these claims. HR compatibility 640*480 (xscale,yscale = 0.5).LR compatibility 320*240 (xscale,yscale = 1).HR compatability 640*480 (indicate hires=0 in the "f").Bigs portraits HD format 240*280 pixels.96 slots with Little portraits HD format 98*58 pixels Screenpack para mugen 1.0 Author: 'Grox' 48 slots Intro Logo Game Over Screen -Comparte, dale 'Me Gusta' y SUSCRIBETE si an no lo.SELECT SCREEN: 1280x960 Pixels 32 bits max.DISPLAY FIGHT VS: 640x480 Pixels 32 bits max.IKEMEN Go 0.99 isn't released yet, but some people may have it if trying out the rollback alpha or have built IKEMEN Go from Github.Ī proper update to the screenpack will release when IKEMEN Go 0.99 is officially released. If you're using an early release of IKEMEN Go 0.99, you can use this patch to fix the team menus. Thanks for downloading and I hope you all enjoy! Or, if choosing to use the default IKEMEN tag, includes a fix that improves compatibility some by changing the tag states used. Supports IKEMEN features such as combo and tag toast messages, 3v3 and 4v4 battles, ratio battles, and tag battles.Ĭomes with the option to use PotS's active tag system (had to include it as the tag toast message is part of the tag.zss). Uses standard MUGEN portraits for ease of use.Ī 504 slot mode for simple use, and a 700 slot mode for more character slots and a slightly better look (imo) at the cost of simplicity. I also wanted to make something new using the techniques I learned from editing Devon's CVS Black screenpack (into Infinite Legacy for IKEMEN). I felt inspired by the aesthetic of 90s Capcom fighting games, and wanted to encapsulate that in a screenpack for my personal IKEMEN compilation. I'm back with another screenpack for IKEMEN Go! This is my favorite to date. Warning: This Screenpack only works with IKEMEN Go version 0.98.2 (possibly higher) set up with a 16:9 resolution! This is not designed to work on MUGEN.
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